_PROJECT
CONCORD UI
_PROJECT
CONCORD UI
_PROJECT
CONCORD UI
_PROJECT
CONCORD UI
_PROJECT
CONCORD UI
During my time at Firewalk Studios, I had the opportunity to be a part of a lot of features while working on Concord. Here is a selection of different UIs I was able to design at various points in the project. Working with the Lead UI Artist, my main responsibilities in designing these screens were menu layouts, designing elements seen in the various screens, reticles and HUD iconography.
A lot of the images you see are in various states of the project. Since the game was constantly evolving and needed new updates as things change with implementation, art direction, game direction, and gameplay requirements.
- Jan 2022 - Present
- Adobe Illustrator, Adobe Photoshop, Adobe After Effects
- Present
- Concept, Game UI
Here is some motion comps that I animated for various features ranging from loading screens, to button/tile transitions and HUD callouts. Some of the ideas behind the animations were that they would fit in a retro-future world.