_PROJECT

CONCORD UI

_PROJECT

CONCORD UI

_PROJECT

CONCORD UI

_PROJECT

CONCORD UI

_PROJECT

CONCORD UI

PortfolioGrid_ThumbConcordUI

_ABOUT:

During my time at Firewalk Studios, I had the opportunity to be a part of a lot of features while working on Concord. Here is a selection of different UIs I was able to design at various points in the project. Working with the Lead UI  Artist, my main responsibilities in designing these screens were menu layouts, designing elements seen in the various screens, reticles and HUD iconography. 
 
A lot of the images you see are in various states of the project. Since the game was constantly evolving and needed new updates as things change with implementation, art direction, game direction, and gameplay requirements.

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_TECH SPECS:

- Jan 2022 - Present

- Adobe Illustrator, Adobe Photoshop, Adobe After Effects


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_TECH SPECS:

- Present

- Concept, Game UI


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Concord_DamageSummary_03
Concord_Progression_01
Concord_PauseMenu
Concord_MatchStats
Concord_LevelUp
Concord_JB_01
Concord_JB_02
Concord_JB_03
Concord_JB_04
Concord_JB_04
Concord_BrightnessCalibrate
Concord_Calibrate
Concord_Modal
Concord_SB_02
Concord_SB_01
Concord_HUD_Reticles_02
Concord_HUD_SE_Icons

_MOTION:


Here is some motion comps that I animated for various features ranging from loading screens, to button/tile transitions and HUD callouts. Some of the ideas behind the animations were that they would fit in a retro-future world. 

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