_PROJECT

CONCORD VISUAL DESIGN & FUI

_PROJECT

CONCORD VISUAL DESIGN & FUI

_PROJECT

CONCORD VISUAL DESIGN & FUI

_PROJECT

CONCORD VISUAL DESIGN & FUI

_PROJECT

CONCORD VISUAL DESIGN & FUI

PortfolioGrid_Thumb_Concord

_ABOUT:

As part of the Visual Design team, not only were we able to design UIs but we also had the opportunity to design a wide range of signage and in-world screen graphics for World Art team to dress up the different maps. Here is a selection of different pieces I was project with the direction of the UI/Visual Art Director: Ryan Klaverweide.

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_TECH SPECS:

- Jan 2022 - Present

- Adobe Illustrator, Adobe Photoshop, Adobe After Effects


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_TECH SPECS:

- Present

- Concept, Game UI


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Concord_Decals
Concord_InGame_Decals_03
Concord_InGame_Decals_11
Concord_InGame_Decals_05
Concord_InGame_Decals_10
Concord_InGame_Decals_08
Concord_InGame_Decals_12
Concord_InGame_Decals_06
Concord_InGame_Decals_07
Concord_InGame_Decals_04

_FICTIONAL USER INTERFACE:


I had an exciting opportunity to design some FUI screens for a few of the maps in Concord. There was no real documentation one what these needed to be so we came up with the idea of one being a weather forecast system, another one was a factory OS and then we had an idea of having an emergency alert system for when the big monster was coming. I was also able to design a few of the in-world screens for the Northstar, the main ship for the Freegunners. They can be seen in some of the trailers and vignettes. 

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07_WH_FUI_Weather
08_WH_FUI_SeaLevel
09_WH_FUI_Factory
10_WH_FUI_EmergencyBroadcast
03_MinimalStyle_FUI_Dashboard
01_BestaStyle_FUI_Dashboard
04_MinimalStyle_FUI_NavButtons
02_BestaStyle_FUI_NavButtons
05_Chaos_NorthStarBridge_FUI_01
06_Chaos_NorthStarBridge_FUI_02
Concord_InGame_Decals_09
Concord_InGame_Decals_13
Concord_InGame_Decals_14
Concord_Trailer_FUI_01
Concord_Trailer_FUI_02
Concord_Trailer_FUI_03

_EXPLORATION

This body of work was created as part of an exploration into different ideas and visual designs. It served as a way to experiment with styles, concepts, and aesthetics to see what worked best for the project. While not all of these designs made it to the final version, they played a crucial role in shaping the visual direction and creative process. All of the visuals/layouts were designed by myself but some of the elements seen in them are taken from other designers and artists within the studio. 

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VisualStyleExploration_02
VisualStyleExploration_01
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Exploration

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