_PROJECT
CONCORD VISUAL DESIGN & FUI
_PROJECT
CONCORD VISUAL DESIGN & FUI
_PROJECT
CONCORD VISUAL DESIGN & FUI
_PROJECT
CONCORD VISUAL DESIGN & FUI
_PROJECT
CONCORD VISUAL DESIGN & FUI
As part of the Visual Design team, not only were we able to design UIs but we also had the opportunity to design a wide range of signage and in-world screen graphics for World Art team to dress up the different maps. Here is a selection of different pieces I was project with the direction of the UI/Visual Art Director: Ryan Klaverweide.
- Jan 2022 - Present
- Adobe Illustrator, Adobe Photoshop, Adobe After Effects
- Present
- Concept, Game UI
I had an exciting opportunity to design some FUI screens for a few of the maps in Concord. There was no real documentation one what these needed to be so we came up with the idea of one being a weather forecast system, another one was a factory OS and then we had an idea of having an emergency alert system for when the big monster was coming. I was also able to design a few of the in-world screens for the Northstar, the main ship for the Freegunners. They can be seen in some of the trailers and vignettes.
This body of work was created as part of an exploration into different ideas and visual designs. It served as a way to experiment with styles, concepts, and aesthetics to see what worked best for the project. While not all of these designs made it to the final version, they played a crucial role in shaping the visual direction and creative process. All of the visuals/layouts were designed by myself but some of the elements seen in them are taken from other designers and artists within the studio.