_PROJECT

BATTLE BREAKERS

_PROJECT

BATTLE BREAKERS

_PROJECT

BATTLE BREAKERS

_PROJECT

BATTLE BREAKERS

_PROJECT

BATTLE BREAKERS

Project_Header_BB

_ABOUT:

I had an opportunity for a few months to work with the team that was developing the mobile game Battle Breakers as their UI Artist. It was my duty to take a look at what they had already developed and come up with a new design that would better suit the look and feel of the art and gameplay.

Working closely with the Art Lead, I came up with multiple options but in the end, this design came out on top. The gameplay is all about breaking crystals in different elemental(water, fire, earth, air) regions. I took those ideas and wrapped it into the UI. The stone texture was the main background element while reflective overlays were used to mimic the crystals. Not only was I able to work on the development of the game, I also worked on the marketing of it as well.

_

_TECH SPECS:

- 2016

- Graphic Design, UI / UX Design, Branding

- Adobe Illustrator / Photoshop

_

BB_UI_TitleLoad
BB_UI_Load
BB_UI_Welcome
BB_UI_DailyReward
BB_UI_Store
BB_UI_MapLevel
BB_UI_Settings
BB_UI_TeamBuild
BB_UI_HeroInspect
BB_UI_HeroDetails01
BB_UI_HeroDetails_Gear
BB_UI_HeroDetails_Elixir02
BB_Elements_01
Event_Screen_Examples

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